Social Casino Ads
A modular video toolkit built around a fictional social-casino game, designed for easy ad customization for game marketers
Project Overview
Meta wanted to develop a flexible suite of creative assets that social casino advertisers could easily adapt for their own campaigns. The goal was to demonstrate how reframing social-casino ads—by speaking to players as gamers rather than gamblers could lead to stronger engagement and performance. To do this, we created Master of Dice, a fictional game world built specifically for this project. The gameplay was designed to feel familiar to social-casino advertisers: simple, satisfying, and visually rich, with collectible themes and slot-like mechanics. The campaign required multiple modular scenes that could be recombined into various ad formats for testing, learning, and optimisation.
As the lead producer, I oversaw the entire production across teams in India, China, and France. I coordinated the full creative workflow—from early ideation and storyboarding, to art direction, motion execution, and final delivery. My involvement included organising the storyboard structure, aligning designers and animation teams on the visual language, and ensuring that each scene was versatile enough to be reused and re-sequenced across multiple ads. I also acted as the central communication hub between all creative departments and the Meta team, maintaining clarity, consistency, and alignment throughout the six-week production.
Scope of Work
Creative & Production Leadership
- Conceptualized and refined the fictional game “Master of Dice,” balancing casino familiarity with gaming-centric messaging.
- Led storyboarding, scene design logic, and the visual narrative structure to ensure modularity.
- Acted as the central communication bridge between animation and design teams to maintain consistency.
- Directed scene adaptability so advertisers could easily swap, rearrange, or localize creative assets.





Final Outcome
The final delivery included six videos, each 20–30 seconds long, built from a system of 12 modular scenes designed to be interspersed in different combinations. This structure gave advertisers the flexibility to quickly adapt the creative to suit their brand, while maintaining a consistent and polished gameplay narrative. The project was completed in six weeks and resulted in a dynamic, easy-to-adapt toolkit that strengthened Meta’s support for social-casino advertisers seeking more gamer-focused storytelling.
Explore more projects
A selection of other projects that reflect similar work and capabilities.
Survivor IO Advertisements
Six narrative ads using motion-captured 2D characters and AI-generated voiceovers
Google Playtime Singapore
End-to-end creative production for Google Play’s annual developer event in Singapore

